﻿#if UNITY_EDITOR

using UnityEditor;
using XFGameFramework;

namespace XFGameFramework.ScriptableObjectSystem
{
    public class CustomConfigDataParentGUI : CustomPropertyGUI
    {


        public override void OnPropertyGUI(SerializedProperty serializedProperty)
        {
            EditorGUI.BeginDisabledGroup(true);
            EditorGUILayout.PropertyField(serializedProperty);
            EditorGUI.EndDisabledGroup();
        }


    }

}
#endif
